Forest Sampling Olinda Australia

Yesterday I went on another forest sampling mission, where I take photos and record sounds of nature. I managed to capture the rare and beautiful Lyrebird. It is a bird that mimics other birds. In this recording you can hear about 10 different types of bird calls, all made by the one bird. I watched him clear out his little area and sing this extraordinary song. A magical experience, I was blessed.

I plan on turning this sound into an animation life form, it is going to be a very epic creation and might well take a while to produce.

 

Insect Fridays

A butterfly from the enclosure at Karanda

Such amazing hexagonal texture on their eyes

They are so pleasant when flapping around in the air, but up close they look like fluffy alien monsters.

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copywrite andythomas 2014

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Audio Life form in production

This one is going to be a jellyfish style creature with tentacles.

Here is a really rough sketch

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I have now created a fume fx simulation using some morphing geometry as multiple emitter objects. Smoke temperature is set to -300 so it acts like dry ice, and time scale is set to 0.2 so it flows nice and smoothly. The sim has a frost particle mesher added to it to give it form.

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Acid Spider

This is an audio life form that generates sounds. There are also sound absorbing creatures that feed off its energy as they hover around. This is really an experiment in giving visual form to electronic sounds. I will be creating more of these with all different kinds of electronic sounds and music, with the aim of turning sounds into living organisms.

There will be two categories to my audio life form series: Artificial (sounds generated by machines) and Natural (sounds generated by nature eg. bird sounds)

Some of my favourite stills

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copywrite andythomas 2014

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Cactus Study

Here is a quick example of my work flow. Photography, sketch, Speed tree, Zbrush, 3ds Max, Vray, Photoshop. This is a tiny piece of a new Tree artwork I am currently creating.

Speed tree is brilliant for getting really fast basic tree forms made. You can add branches and leaves or modify form with ease, you can also add wind physics and export animation as fbx

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Zbrush sculpting with Dynamesh, then decimation master, then retypo with Zremesher, UV master, subdivide, project details back on, polypaint with spotlight, export.

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Import into 3ds max, HDRI lighting in vray, vray materials fast SSS2 skin shader. Adjustments in Photoshop.

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